Papers with interactive learning

6 papers
Bootstrapping a Neural Conversational Agent with Dialogue Self-Play, Crowdsourcing and On-Line Reinforcement Learning (N18-3)

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Challenge: End-to-end neural models for conversational agents require large corpus of dialogues to learn effectively.
Approach: They propose a method for building an agent for arbitrary tasks by combining dialogue self-play and crowd-sourcing.
Outcome: The proposed approach can be quickly bootstrapped to deploy in front of users and further optimized via interactive learning from actual users.
Cooperative Self-training of Machine Reading Comprehension (2022.naacl-main)

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Challenge: Pretrained language models provide high-quality contextualized word embeddings, but training question answering models requires large amounts of annotated data for specific domains.
Approach: They propose a framework for automatically generating more non-trivial question-answer pairs to improve model performance.
Outcome: The proposed framework outperforms state-of-the-art (SOTA) pretrained language models and transfer learning approaches on standard question-answering benchmarks.
Evaluation of Lifelong Learning Systems (2020.lrec-1)

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Challenge: Current intelligent systems need the expensive support of machine learning experts to sustain their performance level when used on a daily basis.
Approach: They propose a generic evaluation methodology for lifelong learning systems . they use "initialisation data" to refer to the set of training, development and test data together .
Outcome: The proposed evaluation method is based on the evaluation of human-assisted learning outside the context of lifelong learning.
INTERACT: Enabling Interactive, Question-Driven Learning in Large Language Models (2025.acl-long)

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Challenge: Large language models (LLMs) absorb static data without the ability to question and refine knowledge.
Approach: They propose a framework in which a “student” LLM engages a ‘teacher’ LLM through iterative inquiries to acquire knowledge across 1,347 contexts.
Outcome: The proposed framework achieves up to 25% improvement in 1,347 contexts across a wide range of scenarios and LLM architectures, with ‘cold-start’ student models matching static learning baselines in as few as five dialogue turns.
Modeling Aspect Correlation for Aspect-based Sentiment Analysis via Recurrent Inverse Learning Guidance (2022.coling-1)

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Challenge: Existing methods to learn complex sentence with multiple aspects do not consider correlation between aspects to distinguish overlapped feature.
Approach: They propose a method that uses aspect correlation to improve aspect correlation modeling . they use Recurrent Mechanism to improve the joint representation of aspects .
Outcome: The proposed method is state-of-the-art in multiaspect scenarios.
Playpen: An Environment for Exploring Learning From Dialogue Game Feedback (2025.emnlp-main)

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Challenge: In this paper, we investigate whether Dialogue Games—goal-directed and rule-governed activities driven predominantly by verbal actions—can also serve as a source of feedback signals for learning.
Approach: They introduce Playpen, an environment for off- and online learning through Dialogue Game self-play, and investigate a representative set of post-training methods: supervised fine-tuning, direct alignment and reinforcement learning with Group Relative Policy Optimization.
Outcome: The proposed model improves performance on unseen instances, but negatively impacts other skills, while interactive learning shows balanced improvements without loss of skills.

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